It’s definitely no understatement to say that Season 3 of Telltale’s The Walking Dead has started strangely. The premiere consists of Episode 1 and Episode 2, which sort of come together to create the initial story, and set the stage for what’s to come in The Walking Dead: A New Frontier. Thankfully, this works in the game’s favour, setting up what I think could potentially be Telltale’s best series yet.
A Brand New Frontier
the Walking Dead: A New Frontier, is set a few years after the end of season 2, and follows the story of Javi, a survivor who has been separated from most of his family and wants nothing more than to find them. Javi is an incredibly strong protagonist, and i’m very interested to see how he develops and changes over the course of the episodes. The new and returning characters here are all very interesting and likeable, and I found myself quickly caring for them as I do with other Telltale characters. Clementine makes a return once again, and her character is easily one of my favourites due to how well-developed she is and has been since season 2.The one thing I wished was handled better, was the explanation of what had happened to past characters. While these moments were quite emotionally impactful, I can’t help but feel like more justice should’ve been done by these characters. Dialogue choices once again play a large part in The Walking Dead, and considering all your options in every situation is crucial. The bigger decisions of the two episodes feel impactful, and they make for story moments that were incredibly emotional and heavy. Emotion is something that the first two episodes of the New Frontier does perfectly, with three plot twists over the course of both episodes, two of which legitimately made me shed a tear or two. The gameplay is standard stuff for the Walking Dead, and combat is once again fairly minimal in terms of interactivity, but it gets the job done. FINALLY it seems like Telltale have hit the sweet spot with performance right from the start. I had no problems when playing either episode and they always consistently ran at 60 FPS. The game also looks gorgeous too, once again using the cel-shaded art style that Telltale have become very well-known for. There’s a large amount of detail to be found in the world as well, which was a refreshing experience when exploring the various locations.
The first two episodes of The Walking Dead: A New Frontier, act as an incredibly strong debut for Telltale’s third season of the Walking Dead. It’s tense, emotional, fast paced, technically sound, and has a very strong story, filled with even stronger characters. Besides some characters not getting enough justice done by them (in my opinion) Telltale has started off season 3 flawlessly, and words can’t describe how excited I am for the release of episode 3.
-Strong characters, new and old
-Multiple, emotional plot twists
-Some characters aren’t done enough justice
Thanks for reading guys, i’m really happy with how this one turned out, it was fantastic. Up next will be a post about the cancellation of Scalebound, because I want to voice some opinions I have on it.
Telltale’s Batman series has seen much praise from critics across the board over the course of its 5 episode series, and for good reason. The past 4 episodes have all ranged from a minimum of good to excellent, with some of the early episodes being the highlight of the series. The final episode of Telltale’s Batman series has finally been released, and while it’s a satisfying conclusion to the series in most ways, an abrupt ending and unnecessary story telling make for a slightly rougher ending then I hoped for.
Lighting the Way
I want to start of positively by saying that Episode 5: City of Light, does a fantastic job of tying up all of the loose ends created in previous episodes. There’s a satisfying amount of conclusion to be found throughout episode 5, and without spoiling too much, a lot of incentives and back story is revealed, creating a very dark, tense tone for the rest of the episode. It was thrilling to discover revelation after revelation as I further progressed into the 2 hour episode. City of Light looks to develop the characters that deserve it most, further improving upon Bruce Wayne/Batman, Alfred and most importantly, Lady Arkham. The story is enjoyable for most of the episode, with one section in particular being completely unnecessary and out-of-place. The biggest problem with City of Light is how it ends, it seems like it has a few more minutes left to enjoy, but instead it abruptly cuts to black, obviously leaving room for a season 2. While it’s comforting to know that season 2 of Telltale’s Batman is inevitable, I can’t help but feel the ending could’ve been handled a little better. Ultimately, the choices in Episode 5 never come to be as heavy as they can be in Episode 4, but I still found myself torn on multiple occasions, and it still feels like my choice really made an impact on the overall story. It’s truly fantastic this has stayed consistent throughout the series, and I’m looking forward to replaying the series in the future. The combat sequences are once again expertly handled, and while it’s fairly passive, it’s incredible to experience and look at. The detective mode also returns in one particular part of the episode, and once again it’s a let down. While it’s cool to piece together, it ends up being monotonous and slow due to how simple it is, and it feels like it’s there to halt your progress rather than challenge your logic and thinking skills. Much like Episode 4, City of Light runs flawlessly, and it’s definitely the most technically sound episode that’s been released so far, which i’m incredibly happy to say. The game still looks good, but it’s no different from the other episodes. One thing that I have to praise again, is how original and vastly different Telltale’s universe is from any other, and I was once again constantly surprised by characters I thought I knew well.
Telltale’s Batman Series has undoubtedly been one of their best, and while Episode 5 could’ve been better, it’s definitely a fitting conclusion to the fantastic series. It ties up everything nicely, with a strong sense of conclusion by the time it’s finished, albeit an abrupt ending. The choices are difficult to make, character development is fantastic, combat sequences are awesome, and the tone for the episode is surprisingly dark. The detective mode sequence could’ve been better, but it doesn’t bring episode 5 down too much. It’s another strong episode in an even stronger series, and I can’t wait to see what Telltale do with season 2.
-All loose ends are tied up
-Interesting character development
-Awesome combat sequences
-Some unnecessary storytelling
-Lacklustre detective sequence
Thanks for reading guys, sorry this one took so long, I was on holiday just after it came out. Up next is The Walking Dead Season 3 Episode 1 and 2.
I’ve previously mentioned that Telltale’s original and very unique take on Batman had me extremely interested in it’s world, and I was definitely eager to see and play more of this, so far fantastic episodic series. Batman: The Telltale Series – Episode 3: New World Order effortlessly manages to be just as good as its previous episodes, and in some areas, does much better. New World Order is another fantastic episode in this excellent Telltale series, shaping up Telltale’s Batman series to be one of their best.
Sending your Mind Out of Order
Taking place a short time after the events of Children of Arkham, New World Order specifically follows Bruce Wayne and Batman after the election, with the Children of Arkham planning an attack on Gotham City. There are so many things I wish I could talk about but I won’t in order to avoid spoilers, but there are so many plot twists and surprises throughout the episode that I was kept on my feet the entire time. I was constantly surprised by what Episode 3 had to offer, and it had some of the most satisfying decision making thus far in the series. The episode ends on an incredibly unexpected twist, and words cannot explain how ready I am for episode 4. Choices in New World Order definitely feel pivotal in the overall all narrative, making for some of the best in the series so far. Characters in New World Order are further developed, and shown in new lights, which once again was very interesting. I’m continually enthralled with Telltale’s take on Batman and it’s originality. It truly is something else.The combat sequences in New World Order are just as good as the ones seen in the previous episodes of the series, all are entertaining, all are extremely well done, and all are absolutely awesome. Thankfully, New World Order does feature one crime scene much like the first episode did, and while it’s not as extensive, it’s refreshing and intriguing to piece together. The one place where New World Order fails, is once again from a technical standpoint. The infamous framerate of Telltale games is ever present in New World Order, and while it’s not game breaking, it’s definitely annoying. The game definitely still looks nice, with the same cel-shaded art style found in any Telltale game.
Telltale continues to show why they reign supreme over episodic gaming. They consistently release quality series’ and Batman is shaping up to be one of their best. New World Order is fantastic for all the reasons the other two episodes were, but it ups the anti with difficult, yet satisfying choices, epic combat sequences, and a huge amount of twists and turns to keep the player on their toes. 3 out of 5 down and it’s shaping up to be a damn good series.
-Difficult to make choices, but some extremely satisfying ones
-Decisions feel meaningful and pivotal in the story
-Fantastic combat sequences
-Multiple twists and turns to keep you on your feet
Thanks for reading guys, up next is Battlefield 1, and that should be up tomorrow!
There’s always a lighthouse. There’s always a man. There’s always a city.
If there’s a few games I know i’ll always have a blast playing, one of them is definitely BioShock Infinite, and while for whatever reason I can’t say the same for the first two games, doesn’t mean they aren’t gaming gems. If i’m being perfectly honest BioShock, and BioShock Infinite are some of my all time favourite games, and naturally enough I was consumed by hype and excitement when I learned about the first few leaks of an alleged BioShock collection. A trio of fantastic games, two of which visually overhauled to look the part in today’s day and age, packaged with all the downloadable content released for them? I was down right from the very beginning, but does that mean you should be too? If you haven’t played any of these incredible games, yes, you most definitely should be interested in BioShock: The Collection, I can’t say the same if you have played all three, but if you’re looking for a reason to revisit them, trust me, this is reason enough.
BioShock – Would you kindly?
It’s hard to believe that the original BioShock was released more than 9 years ago now, when it stunned the gaming industry with it’s strong mechanics, excellent story, and intriguing setting. I didn’t become familiar with the world of BioShock until BioShock Infinite was originally announced, and once it was, I went back and played the first two games so I could fully enjoy what I believed would snatch up game of the year for 2013. You play as Jack, the sole survivor of a mysterious plane crash that occurred in the Atlantic Ocean, with the only land nearby being a lighthouse. You travel inside and enter a bathysphere, which takes you down to the 1960 under water city of Rapture. A dystopia created by Andrew Ryan and Frank Fontaine, and it’s your job to figure out how to get back to the surface. BioShock’s story is still extremely entertaining, and if you’re unaware of what happens, you will be genuinely gobsmacked at what occurs throughout the 10-15 hour story line. BioShock’s gameplay is definitely the game’s weakest link compared to what we have today, but for it’s time, BioShock was revolutionary, and it moved the FPS genre right along, popularising it in the process. It’s still fun to play, and it’s still got some interesting mechanics, with various guns and plasmids at your disposal, but it definitely feels aged and old. Scattered around the game now are Golden Reels, which players can find and pickup to later watch director commentaries focused on specific parts of the game. They’re well worth finding, and provide some real insight into what Irrational were going for when making BioShock. One thing i’m extremely pleased about is that BioShock looks amazing on the current gen consoles, and the texture overhauls work a treat in the environments of Rapture. Textures look sharp, character models are detailed, and there were moments were I stopped just to take it all in. This is 1080p in all it’s glory and honour, while the game consistently runs at a smooth 60 frames-per-second. If you haven’t experienced BioShock before, now is the time to do it.
BioShock 2 – Love is just a chemical. We give it meaning by choice.
Set 2 years before the events of BioShock, you play as Subject Delta, the 4th Big Daddy ever created. The opening cutscene shows Subject Delta in Rapture with his little sister, Eleanor, when they are suddenly separated by Eleanor’s mother. Using the mind control plasmid, Eleanor’s mother makes Subject Delta commit suicide, 10 years later, Delta awakens, and seeks to find Eleanor, driven by their previous connection to each other. Without spoiling too much, BioShock 2 does a great job at plot twists and presenting the unexpected to us. Just when we think one thing is going to happen, another takes it’s place, it’s truly entertaining, although I find the first game to be more riveting. Unfortunately BioShock 2 doesn’t come with the multiplayer function of the original game. BioShock 2 also comes with the story DLC, Minerva’s Den which is just as good as the main game, and has a really enjoyable story line too. BioShock 2’s gameplay, much like BioShock is its weakest link. Playing as a Big Daddy is really interesting and the new plasmids and weapons are fun to play around with, but that doesn’t stop it from feeling aged. BioShock 2 definitely does not fail on the technical front, it looks just as good, if not better than BioShock and always runs at 60 frames-per-second much like it’s predecessor. I much prefer how the settings and environments look in BioShock 2, and the new updated graphics show them in a whole new light of beautiful HD quality.
BioShock Infinite – Bring us the girl and wipe away the debt.
BioShock Infinite to me is the strongest of the trio, and I just can’t get enough of it, it’s a truly incredible game. You play as Booker DeWitt, and without much context, you’re rowed to a lighthouse in the middle of no where with one goal; find a girl named Elizabeth and bring her back to New York. After progressing past a dead body, a scene of torture, you reach the top of the lighthouse, and enter a rocket powered room which shoot up into the sky taking you to the floating city in the sky of Columbia. The story has so many twists and turns and it has some legitimately tear jerking moments throughout it’s 12 hour campaign, with an ending that will shock you, confuse you, and leave you dazed for hours. It’s a very deep, meaningful ending, and I urge you to find further explanation on it if you haven’t already. BioShock Infinite easily has the strongest gameplay out of the three, it’s fast paced, challenging, and fairly open in terms of letting you do things how you want to do them. The new vigors are awesome and fun to use, and the new weapons feel extremely powerful and have a lot of punch behind them. New to BioShock in Infinite is the Sky-Hook which allows Booker to travel on Sky-Lines, attach to Sky-Hooks and brutally execute any enemy who’s unfortunate enough to survive anything that should’ve killed them. It’s a great addition to the game, and one I never got bored using. Infinite comes packaged with Clash in the Clouds which acts as a challenge mode, but the main DLC is Burial At Sea Episodes 1 and 2. These are fantastic DLC stories and although they’re on the short side, I get a serious kick out of playing through them. Both episodes are set in Rapture and they follow and alternate Booker and Elizabeth after the ending of the main storyline. I won’t go any further to avoid spoilers, but Episode 2 is hands down one of my favourite parts of BioShock Infinite. It provides a really new, unique type of gameplay that we’ve never seen in BioShock before and I absolutely adore it. Infinite on current gen consoles isn’t as impressive as it sounds, having played Infinite on PC, the updated visuals and frame-rate doesn’t impress me as much as the other two games, but if you played Infinite on last-gen consoles, you’ll definitely see the difference. Don’t get me wrong, it still looks beautiful and runs amazingly, but the PC version was already doing that.
If you’ve never played BioShock before, I cannot urge you enough to go out and buy this collection. These games are amazing, and they deserve all the attention and recognition they get. If you’ve played them before, the visual update and DLC makes the package worth a second visit, just keep in mind that if you own BioShock and/or BioShock 2 on PC, you get the remastered versions for free.Fantastic stories, beautiful visuals, solid frame-rates, and enjoyable game play albeit aged. This is the definitive way to experience BioShock if you’ve never treated yourself before. PLAY THESE GAMES!
-Engaging story lines across all three games
-Beautiful visuals and consistent frame-rates
-Infinite has awesome game play
-All the excellent downloadable content
-No BioShock 2 multiplayer
-BioShock and BioShock 2 feel aged
Thanks for reading guys, up next is ReCore, hopefully that’ll be up tomorrow or the day after.
To say I was impressed by the first episode of Telltale’s Batman series would be a massive understatement, I felt like I was exploring new ground and interacting with interesting characters that I know and love, yet, I hardly knew them at all. Telltale’s take on The Dark Knight has proved to be incredibly unique, unique enough to keep Batman and it’s mythos fresh. Episode 2: Children of Arkham continues that trend and further improves on it, with incredible character development, difficult choices, riveting combat sequences, and a genuinely great story.
The Same but Different
Episode 2 picks up right where Episode 1 left off, and in classic Telltale fashion, whatever choices you made in the previous Episode affects the next, and it’s incredibly apparent in the first 5 minutes. I started to feel legitimately bad about one of my choices in particular and i’m sure that’s a feeling i’ll eventually get used to. Gotham City is still in the middle of an election, and the counts are close. It’s coming to an end, but crime is still at an all time high in Gotham City, and it’s your job as Batman to deal with it in the best way possible, all while trying to find out what mastermind plan is in the works behind closed doors. My eyes were glued to the screen for the hour and a half it took to me to finish it (a lot shorter than episode 1) and I never once felt bored or that it was dragging on. The main star of Children of Arkham is the development of characters throughout the course of the episode. We get to know a lot about the Waynes and Bruce as a character himself, as Episode 2 further explores what caused him to become the Batman. There were legitimately challenging choices I made throughout the duration of the episode, and as I think of them now, i’m sure i’ll come to regret them later. Simple things like choosing whether or not to visit Mayor Hill as Bruce or Batman can change the entire dynamic and gameplay of the episode and I look forward to playing through again to make the choices I missed out on. Combat in Episode 2 is just as good as Episode 1, with an awesome bar fight with Catwoman about half way through. The lack of a crime scene section was a little disappointing, but I can understand why there isn’t one. One thing that Telltale have been consistent with is taking the same characters i’m familiar with, and turning them into something i’d never expect. I like to think I know Batman lore fairly well, and the fact that Telltale are still surprising me with their vision of The Dark Knight is to be applauded. Characters are being shown in lights they’ve never been shone in before, it’s fresh, new, and I absolutely love it. Episode 2 manages to look as good as Episode 1, with detailed character models and average environments. Performance is still an issue though, and it seems the game can never keep a consistent frame rate, but it’s definitely not unplayable.
Telltale’s Batman series has been incredible so far, and I really hope they keep it up and only get better from here. It’s shaping up to be my favourite Telltale series, with excellent choices, great combat scenes, interesting takes on characters, and meaningful character development. The usual flaws hold it back from being perfect, but hopefully Telltale can iron them out in Episode 3.
-Interesting takes on old characters
-Genuinely gripping story
-Incredible combat scenes
-Great character development
-Difficult choices throughout
-Inconsistent frame rate
Thanks for reading guys, The Bioshock Collection is up next and it’ll be up tonight!
It’s not that often that a free indie game can hold me over for long. After looking into Furi a little bit before its release, I was actually pretty interested in what it had offer. Upon learning that it was going to be one of July’s free Playstation Plus games, I jumped on it straight away. I finished it in two sittings and was incredibly surprised with how much I enjoyed this stylised, bright, and fast paced boss rush.
The Jailer is the Key
Furi’s story is clearly the game’s first priority to get right, and thankfully, that prioritising paid off. When you aren’t dueling bosses, your mute protagonist walks through the various environments of the jail you’re imprisoned in. The mysterious man who breaks you out, tells you about the upcoming boss and their past. Some of it really got to me on a personal level, and you can realise what a dark world Furi is. The game starts with you being broken out of your cell by a mysterious man, who tells you need to kill The Jailer in order to escape. With this in mind you set off throughout the jail, fighting bosses to eventually escape. The game ends with a twist I didn’t expect, and there are a few branching pathways to experience too, making for a lot of replayability.
Hack, Slash, Parry and Shoot
The first thing I noticed when playing Furi was how similar it is to Hyper Light Drifter. You play as a mute protagonist who has a sword, a laser pistol, and the ability to dash. You can slash, shoot, dodge, and parry when fighting the various bosses Furi has to offer. That’s it, no upgrades, no character progression, it’s the same from start to finish, but that isn’t a bad thing. Furi has an incredibly high skill cap, and it’s incredibly satisfying to dodge a combo and unleash a charge slash you’ve been building up the whole time. Furi is hard, but never unfair, and bosses progressively get harder as you go along. Every single strike a boss takes can be parried, avoided, and all are telegraphed, giving the player short time to react. There are potentially 10 different bosses in the game, and they’re all varied. Each one establishes theme before you fight them, and that theme carries over into the actual fight. Each boss I fought felt different from the rest, it was refreshing and always interesting to play. Each boss has about 4 or 5 different phases, the last one always being the most intense. Each fight starts with an isometric view of the battlefield, and once the boss is weak enough, the game changes into a third person duel. It’s incredibly fun to swap between these forms, it feels fluid, fast and responsive. Once you’ve completed the game, you unlock a harder difficulty mode and a speed run mode, where you can time yourself on how long it takes to kill each boss back to back. These features, paired with the fact that there are branching paths, makes for heaps of replayability. I can definitely see myself regularly revisiting Furi to try and top the leader boards.
Bright Lights and Neon Sights
It was an incredibly wise decision to have Takashi Okazaki leading Furi, because the game from a graphical stand point is amazing. Furi looks incredible, it’s bright, colourful, light, and technologically elegant. It never failed to wow me as I walked through its varied worlds and set pieces. Not once was I ever let down on its visuals. The art style is incredibly reminiscent of Afro Samurai, and the game is all the better for it. The same can be said for the soundtrack. My god, I love this soundtrack. It’s incredibly well suited to the game, and it always had me humming along or bobbing my head to the tune. It’s a compilation of songs from various artists, and kudos to all of you, because it’s fantastic. Furi simply has one of the best video game soundtracks I have ever listened to. The one gripe I have with Furi is from a technical standpoint. I did experience a few glitches where I had to restart my game, or restart a fight due to a glitch, which was really annoying and infuriating. While it was rare, it was annoying nonetheless.
Furi took me by surprise. I was looking forward to it, but I never thought that I would enjoy it as much as I did. It’s an incredibly well made game, with an interesting story, beautiful world, and elegant, satisfying gameplay. Can I recommend Furi to you right now? If you’re a fan of Dark Souls or spectacle fighters, this is a must buy for you. You absolutely have to experience Furi, because you will love it! If you aren’t into that sort of stuff, I can’t say that you’ll love Furi, but it’s free on PSN right now, so I urge you to give it a go. For PC players, it’s 24.99 USD on Steam, so please look into it some more if you’re interested. It’s well worth buying, even if a few technical hiccups hold it back.
-Satisfying and elegant gameplay
-Varied boss fights
-Heaps of content
-A few technical hiccups
Thanks for reading guys! Up next is Monster Hunter Generations. I might look into Song of the Deep too, but that’s not 100% confirmed yet. Have a great day guys!
Uncharted 4: A Thief’s End marks the end of Nathan Drake’s story, and a damn fitting end it is. Uncharted 4 serves as an example, an incredible feat of game design, that will forever be remembered and loved for years to come. A fantastic story, beautiful graphics and slick game play makes Uncharted 4 a marvel to behold, even if it’s third act is a bit self-indulgent.
Uncharted 4 does an extremely satisfying job of closing the series. After some enjoyable back story, Nate and Elena are trying to lead normal lives in an effort to leave behind treasure hunting, exploring and risking their lives in general. It’s not too long before Nate is confronted by his long lost brother Sam, who needs Nate’s help to find Captain Avery’s pirate treasure. I’m going to leave it at that simply to avoid spoilers, because the story is absolutely fantastic, filled with twists, a fantastic cast and an excellent antagonist. Nolan North again delivers a fantastic Nathan, and Troy Baker does an amazing job as Sam. Uncharted 4 feels emotional, believable, while still managing to have light hearted, funny moments scattered throughout the story. I cared about what happened to the characters and I gave the game my undivided attention when a cut-scene plays (which by the way is a seemless swap from gameplay). The whole cast is developed, and everyone feels well fleshed out, and unique.
Familiar, but New
Uncharted 4 does just as good a job, if not better at delivering slick, solid, fluent game play. It plays the same way the previous Uncharted games do, you explore multiple environments, scattered with enemies to fight, some platforming sequences and jaw dropping set pieces. Uncharted 4 perfects this formula to a tee. The addition of the grappling hook adds for some fresh verticality in combat and makes platforming extremely enjoyable, it’s also worth mentioning that the camera and grappling hook work in perfect harmony. Gun play feels impactful and slick, while melee combat feels meaty. The set pieces in Uncharted 4 are jaw-dropping, even if a few aren’t very creative. There are 2 or 3 however, that go above and beyond the limits of imagination. These moments make Uncharted 4 an experience to behold. The one thing Uncharted 4 struggles with is it’s third act. It’s overstays it’s welcome for far too long, and most of it becomes a forgettable mess of gunfights and platforming, but the finale manages to pick it up again, leading to an incredibly satisfying conclusion. Uncharted 4’s multiplayer was definitely not an after-thought for Naughty Dog. Much like The Last of Us, Uncharted 4’s multiplayer has plenty of potential to keep you hooked for a long time. It takes the fluent platforming and gunplay into various modes. Each map has grapple points scattered about, making for a refreshing sense of verticality in each match you play. The modes include Team Deathmatch, Plunder and Command. Plunder involves each team fighting for control over a relic, that must be picked up and delivered to the spawn point of your team. Command involves a point that must be captured in order to obtain points. All the game modes are enjoyable, but Plunder is easily the most unique and fun to play.
A Flawless Finish
Uncharted 4 is the most beautiful game I have ever played. Period. The amount of detail invested into each environment is phenomenal. The crystal clear water, orange dirt of Madagascar, it all looks amazing. The campaign only runs at 30fps but this never bothered me once, and no frame dips were apparent either. The game is incredibly polished, I couldn’t find any glitches throughout my 11 hour playthrough, which was a delightful surprise. Multiplayer runs at 60fps which was an incredibly smart decision by Naughty Dog. The multiplayer doesn’t look quite as good as the campaign, but you won’t have time to marvel at the environments during fast and frenetic gunfights.
Uncharted 4: A Thief’s End is a new standard for narrative and storytelling in video games. It’s a marvel of a video game, that gets almost everything right. A solid campaign, solid multiplayer and a fantastic, fitting conclusion to a fantastic series. I’m incredible excited for the expansions and will no doubt cover the single player expansion when it’s released. Kudos to Naughty Dog for what they’ve created and best of luck to them on their future projects!
-A technically flawless game
-Slick, smooth, fluent gameplay
-Solid multiplayer component
-A few incredible set pieces
-Fantastic story and conclusion
-An overly indulgent third act
Thanks for reading guys, DOOM is up next. At this stage, i’ve completed the campaign and just need to spend some time playing multiplayer and SnapMap. Hopefully the review is up tomorrow, if not in the next few days! – Harry.