Furious, Frenzied Boss Fights

It’s not that often that a free indie game can hold me over for long. After looking into Furi a little bit before its release, I was actually pretty interested in what it had offer. Upon learning that it was going to be one of July’s free Playstation Plus games, I jumped on it straight away. I finished it in two sittings and was incredibly surprised with how much I enjoyed this stylised, bright, and fast paced boss rush.

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The game has Takashi Okazaki at the helm, the writer and illustrator of Afro Samurai

The Jailer is the Key

Furi’s story is clearly the game’s first priority to get right, and thankfully, that prioritising paid off. When you aren’t dueling bosses, your mute protagonist walks through the various environments of the jail you’re imprisoned in. The mysterious man who breaks you out, tells you about the upcoming boss and their past. Some of it really got to me on a personal level, and you can realise what a dark world Furi is. The game starts with you being broken out of your cell by a mysterious man, who tells you need to kill The Jailer in order to escape. With this in mind you set off throughout the jail, fighting bosses to eventually escape. The game ends with a twist I didn’t expect, and there are a few branching pathways to experience too, making for a lot of replayability.

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The protagonist doesn’t say anything for the whole game, and the man on the right, breaks you out of your cell.

Hack, Slash, Parry and Shoot

The first thing I noticed when playing Furi was how similar it is to Hyper Light Drifter. You play as a mute protagonist who has a sword, a laser pistol, and the ability to dash. You can slash, shoot, dodge, and parry when fighting the various bosses Furi has to offer. That’s it, no upgrades, no character progression, it’s the same from start to finish, but that isn’t a bad thing. Furi has an incredibly high skill cap, and it’s incredibly satisfying to dodge a combo and unleash a charge slash you’ve been building up the whole time. Furi is hard, but never unfair, and bosses progressively get harder as you go along. Every single strike a boss takes can be parried, avoided, and all are telegraphed, giving the player short time to react. There are potentially 10 different bosses in the game, and they’re all varied. Each one establishes theme before you fight them, and that theme carries over into the actual fight. Each boss I fought felt different from the rest, it was refreshing and always interesting to play. Each boss has about 4 or 5 different phases, the last one always being the most intense. Each fight starts with an isometric view of the battlefield, and once the boss is weak enough, the game changes into a third person duel. It’s incredibly fun to swap between these forms, it feels fluid, fast and responsive. Once you’ve completed the game, you unlock a harder difficulty mode and a speed run mode, where you can time yourself on how long it takes to kill each boss back to back. These features, paired with the fact that there are branching paths, makes for heaps of replayability. I can definitely see myself regularly revisiting Furi to try and top the leader boards.

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This is Furi’s first boss.

Bright Lights and Neon Sights

It was an incredibly wise decision to have Takashi Okazaki leading Furi, because the game from a graphical stand point is amazing. Furi looks incredible, it’s bright, colourful, light, and technologically elegant. It never failed to wow me as I walked through its varied worlds and set pieces. Not once was I ever let down on its visuals. The art style is incredibly reminiscent of Afro Samurai, and the game is all the better for it. The same can be said for the soundtrack. My god, I love this soundtrack. It’s incredibly well suited to the game, and it always had me humming along or bobbing my head to the tune. It’s a compilation of songs from various artists, and kudos to all of you, because it’s fantastic. Furi simply has one of the best video game soundtracks I have ever listened to. The one gripe I have with Furi is from a technical standpoint. I did experience a few glitches where I had to restart my game, or restart a fight due to a glitch, which was really annoying and infuriating. While it was rare, it was annoying nonetheless.

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This is the 5th area in Furi, and by far my favourite. 

Verdict: 9.5/10

Furi took me by surprise. I was looking forward to it, but I never thought that I would enjoy it as much as I did. It’s an incredibly well made game, with an interesting story, beautiful world, and elegant, satisfying gameplay. Can I recommend Furi to you right now? If you’re a fan of Dark Souls or spectacle fighters, this is a must buy for you. You absolutely have to experience Furi, because you will love it! If you aren’t into that sort of stuff, I can’t say that you’ll love Furi, but it’s free on PSN right now, so I urge you to give it a go. For PC players, it’s 24.99 USD on Steam, so please look into it some more if you’re interested. It’s well worth buying, even if a few technical hiccups hold it back.

Positives

-Interesting story

-Satisfying and elegant gameplay

-Varied boss fights

-Beautiful world

-Amazing soundtrack

-Heaps of content

Negatives

-A few technical hiccups

Thanks for reading guys! Up next is Monster Hunter Generations. I might look into Song of the Deep too, but that’s not 100% confirmed yet. Have a great day guys!

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