A Thief’s End
Uncharted 4: A Thief’s End marks the end of Nathan Drake’s story, and a damn fitting end it is. Uncharted 4 serves as an example, an incredible feat of game design, that will forever be remembered and loved for years to come. A fantastic story, beautiful graphics and slick game play makes Uncharted 4 a marvel to behold, even if it’s third act is a bit self-indulgent.
Uncharted 4 does an extremely satisfying job of closing the series. After some enjoyable back story, Nate and Elena are trying to lead normal lives in an effort to leave behind treasure hunting, exploring and risking their lives in general. It’s not too long before Nate is confronted by his long lost brother Sam, who needs Nate’s help to find Captain Avery’s pirate treasure. I’m going to leave it at that simply to avoid spoilers, because the story is absolutely fantastic, filled with twists, a fantastic cast and an excellent antagonist. Nolan North again delivers a fantastic Nathan, and Troy Baker does an amazing job as Sam. Uncharted 4 feels emotional, believable, while still managing to have light hearted, funny moments scattered throughout the story. I cared about what happened to the characters and I gave the game my undivided attention when a cut-scene plays (which by the way is a seemless swap from gameplay). The whole cast is developed, and everyone feels well fleshed out, and unique.
Familiar, but New
Uncharted 4 does just as good a job, if not better at delivering slick, solid, fluent game play. It plays the same way the previous Uncharted games do, you explore multiple environments, scattered with enemies to fight, some platforming sequences and jaw dropping set pieces. Uncharted 4 perfects this formula to a tee. The addition of the grappling hook adds for some fresh verticality in combat and makes platforming extremely enjoyable, it’s also worth mentioning that the camera and grappling hook work in perfect harmony. Gun play feels impactful and slick, while melee combat feels meaty. The set pieces in Uncharted 4 are jaw-dropping, even if a few aren’t very creative. There are 2 or 3 however, that go above and beyond the limits of imagination. These moments make Uncharted 4 an experience to behold. The one thing Uncharted 4 struggles with is it’s third act. It’s overstays it’s welcome for far too long, and most of it becomes a forgettable mess of gunfights and platforming, but the finale manages to pick it up again, leading to an incredibly satisfying conclusion. Uncharted 4’s multiplayer was definitely not an after-thought for Naughty Dog. Much like The Last of Us, Uncharted 4’s multiplayer has plenty of potential to keep you hooked for a long time. It takes the fluent platforming and gunplay into various modes. Each map has grapple points scattered about, making for a refreshing sense of verticality in each match you play. The modes include Team Deathmatch, Plunder and Command. Plunder involves each team fighting for control over a relic, that must be picked up and delivered to the spawn point of your team. Command involves a point that must be captured in order to obtain points. All the game modes are enjoyable, but Plunder is easily the most unique and fun to play.
A Flawless Finish
Uncharted 4 is the most beautiful game I have ever played. Period. The amount of detail invested into each environment is phenomenal. The crystal clear water, orange dirt of Madagascar, it all looks amazing. The campaign only runs at 30fps but this never bothered me once, and no frame dips were apparent either. The game is incredibly polished, I couldn’t find any glitches throughout my 11 hour playthrough, which was a delightful surprise. Multiplayer runs at 60fps which was an incredibly smart decision by Naughty Dog. The multiplayer doesn’t look quite as good as the campaign, but you won’t have time to marvel at the environments during fast and frenetic gunfights.
Uncharted 4: A Thief’s End is a new standard for narrative and storytelling in video games. It’s a marvel of a video game, that gets almost everything right. A solid campaign, solid multiplayer and a fantastic, fitting conclusion to a fantastic series. I’m incredible excited for the expansions and will no doubt cover the single player expansion when it’s released. Kudos to Naughty Dog for what they’ve created and best of luck to them on their future projects!
-A technically flawless game
-Slick, smooth, fluent gameplay
-Solid multiplayer component
-A few incredible set pieces
-Fantastic story and conclusion
-An overly indulgent third act
Thanks for reading guys, DOOM is up next. At this stage, i’ve completed the campaign and just need to spend some time playing multiplayer and SnapMap. Hopefully the review is up tomorrow, if not in the next few days! – Harry.